04 · APPLICANT DEMO GUIDE
Want to take your demo a bit further? If you’ve made your basic demo and want to push it a bit further, try one or more of these. These are optional. A solid two-track demo with reverb is already a good submission. Do these if you’re curious, not because you feel you have to.
01
Record your vocal lead, then record it again on a second track, singing exactly the same thing. Pan one slightly left and one slightly right. The result is a thicker, wider vocal sound used in lots of recorded music.
It's much harder than it sounds. The timing and pitch need to be close. But even an imperfect double track teaches you a huge amount about what makes a vocal recording sit in a mix.
02
Overdrive is the effect that makes electric guitars sound warm and gritty, or keyboards sound edgy and lo-fi. Applying it digitally is simple:
03
Automation means making something change over time automatically: like the volume fading in, or the reverb getting bigger as a chorus hits. It's one of the things that makes a track feel alive rather than static.
Start simple: just try fading the whole track out at the end instead of stopping abruptly.
04
Try writing a proper MIDI part: a chord progression, a bassline, or a melodic hook. Record it on a keyboard (real or virtual), then layer your voice or another instrument on top.
05
Reverb simulates acoustic space: a small room, a concert hall, a tiled bathroom. Try applying different reverb types to different tracks: a tight room reverb on drums, a longer plate reverb on vocals, no reverb at all on a bass. Listen to how it changes the sense of space and which elements sit in front or behind.
This is one of the most important skills in mixing and you can start experimenting with it for free in any of the tools covered in the How to Make Your Demo page of this guide.
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